Re: ☆ APORTES de Recursos, Scripts/Engines, Herramientas y Tutoriales ☆ ◘•SOLO APORTE
Circle Of Light (Linterna)
Descripción: Hace el efecto de tener una linterna en el juego.
Creador: SephirothSpawn
Plataforma: RPG Maker XP
Versión: -
Screens:
(No me curré el mapa, es el que viene por defecto lol xDD)
Instrucciones:
Para activarlo, debes colocar éste código en el comando "Llamar Script":
Código:
$game_temp.cover_on = false
$game_temp.col_on = true
$game_temp.col_flashlight = true
Para desactivarlo, coloca éste código en el comando "Llamar Script":
Si quieres que la linterna se active al pulsar una tecla, debes crear un evento en el mapa (o bien un evento común) en proceso paralelo que contenga lo siguiente:
Saludines~!
muy buena la idea pero
¿el codigo?
FIXED
#==============================================================================
# Circle Of Light (Adds Circle Around your character
#--------------------------------------------------------------------------
# Created By SephirothSpawn (12.08.05)
# Thanks to Nick for Coordinates Help
# Last Updated: 12.05.05
#==============================================================================
#==============================================================================
# ** Game_Temp
#==============================================================================
class Game_Temp
#--------------------------------------------------------------------------
# * Public Instance Variables
#--------------------------------------------------------------------------
attr_accessor :cover_on, :col_on, :col_level, :col_flashlight
#--------------------------------------------------------------------------
# * Alias Listings
#--------------------------------------------------------------------------
alias col_int initialize
#--------------------------------------------------------------------------
# * Object Initialization
#--------------------------------------------------------------------------
def initialize
col_int
@cover_on, @col_on, @col_level, @col_flashlight = false, false, 1, false
end
end
#==============================================================================
# ** Scene_Map
#==============================================================================
class Scene_Map
#--------------------------------------------------------------------------
# * Alias Listings
#--------------------------------------------------------------------------
alias col_main main
alias col_update update
#--------------------------------------------------------------------------
# * Main Processing
#--------------------------------------------------------------------------
def main
# Cover
@cover = Sprite.new
@cover.bitmap = RPG::Cache.fog("Cover", 0)
@cover.z, @cover.opacity = 9999, 200
@cover.visible = $game_temp.cover_on ? true : false
# Creates Circle Of Light Sprite
@circle_of_light = Sprite.new
if $game_temp.col_flashlight
file = "Flash Light_"
file += "D" if $game_player.direction == 2
file += "L" if $game_player.direction == 4
file += "R" if $game_player.direction == 6
file += "U" if $game_player.direction == 8
else
file = "Circle of Light_#{$game_temp.col_level}"
end
@circle_of_light.bitmap = RPG::Cache.fog(file, 0)
@circle_of_light.x = ($game_player.real_x / 4) - 624 - $game_map.display_x / 4
@circle_of_light.y = ($game_player.real_y / 4) + 32 - 480 - $game_map.display_y / 4
@circle_of_light.z, @circle_of_light.opacity = 9999, 200
@circle_of_light.visible = $game_temp.col_on ? true : false
# Orignal Scene_Map Main
col_main
# Disposes Circle Of Light Sprite
@circle_of_light.dispose
end
#--------------------------------------------------------------------------
# * Frame Update
#--------------------------------------------------------------------------
def update
# Updates Cover Visiblity
@cover.visible = $game_temp.cover_on ? true : false
# Updates Circle of Light Visibility
@circle_of_light.visible = $game_temp.col_on ? true : false
# Updates Circle Of Light Bitmap
if $game_temp.col_flashlight
file = "Flash Light_"
file += "D" if $game_player.direction == 2
file += "L" if $game_player.direction == 4
file += "R" if $game_player.direction == 6
file += "U" if $game_player.direction == 8
else
file = "Circle of Light_#{$game_temp.col_level}"
end
@circle_of_light.bitmap = RPG::Cache.fog(file, 0)
# Moves Sprite X
desired_x = ($game_player.real_x / 4) - 624 - $game_map.display_x / 4
if desired_x > @circle_of_light.x
@circle_of_light.x += 4
elsif desired_x < @circle_of_light.x
@circle_of_light.x -= 4
end
# Moves Sprite Y
desired_y = ($game_player.real_y / 4) - 472 - $game_map.display_y / 4
if desired_y > @circle_of_light.y
@circle_of_light.y += 4
elsif desired_y < @circle_of_light.y
@circle_of_light.y -= 4
end
# Orginal Scene_Map Update
col_update
end
end
y
Aqui estan la imagenes que nesecitas
http://www.mediafire.com/?jnwm4w44ye2
^ creo que es la demo...
edito, no es la demo de script, pero es un engine de eso