Pues eso ya que cuando esta a toda eneergia sigue cargando
tengo puesto esto en el cns
tengo puesto esto en el cns
; Cargar ki
[Statedef 312, 0]
type = S
movetype= I
physics = S
juggle = 9
velset = 0,0
ctrl = 0
anim = 312
poweradd = 0
facep2 = 1
[State xxxx,Poweradd]
type = Poweradd
trigger1 = Time >= 12
value = 5
[State 8000,aura]
type = Explod
trigger1 = animelem = 2
anim = 8000 ;
id = 8000
pos = 0,0
postype = p1
facing = 1
vfacing = 1
bindtime = -1
vel = 0,0
accel = 0,0
random = 0,0
removetime = -1
scale = 0.7,0.7
ontop = 1
shadow = 0,0,0
ownpal = 0
removeongethit = 1
[State 800,3]
type = EnvShake
trigger1 = Time > 18 && GameTime%5 = 0
trigger1 = power >= 0
time = 5
freq = 140
ampl = -2
phase = 90
[State xxx,remover aura]
type = RemoveExplod
id = 8000; Identificacion del splod
trigger1 = command != "charge" || command != "charge 1" || (life = 0) || stateno != 312
[State 8000,ChangeState]
type = ChangeState
trigger1 = (command != "charge") || (command != "charge 1")
value = 0; ir a stand
ctrl = 1
[State 800, PlaySnd]
type = PlaySnd
trigger1 = time = 0 /power < 3000
value = S700, 0
channel = 1
[State 800, PlaySnd]
type = PlaySnd
trigger1 = time > 35
value = S701,0
channel = 1
persistent = 25
[Statedef 312, 0]
type = S
movetype= I
physics = S
juggle = 9
velset = 0,0
ctrl = 0
anim = 312
poweradd = 0
facep2 = 1
[State xxxx,Poweradd]
type = Poweradd
trigger1 = Time >= 12
value = 5
[State 8000,aura]
type = Explod
trigger1 = animelem = 2
anim = 8000 ;
id = 8000
pos = 0,0
postype = p1
facing = 1
vfacing = 1
bindtime = -1
vel = 0,0
accel = 0,0
random = 0,0
removetime = -1
scale = 0.7,0.7
ontop = 1
shadow = 0,0,0
ownpal = 0
removeongethit = 1
[State 800,3]
type = EnvShake
trigger1 = Time > 18 && GameTime%5 = 0
trigger1 = power >= 0
time = 5
freq = 140
ampl = -2
phase = 90
[State xxx,remover aura]
type = RemoveExplod
id = 8000; Identificacion del splod
trigger1 = command != "charge" || command != "charge 1" || (life = 0) || stateno != 312
[State 8000,ChangeState]
type = ChangeState
trigger1 = (command != "charge") || (command != "charge 1")
value = 0; ir a stand
ctrl = 1
[State 800, PlaySnd]
type = PlaySnd
trigger1 = time = 0 /power < 3000
value = S700, 0
channel = 1
[State 800, PlaySnd]
type = PlaySnd
trigger1 = time > 35
value = S701,0
channel = 1
persistent = 25
Última edición por un moderador: