Resuelto como ago para que cuando el char este atope de engergia deje de cargar

OP
Mensajes
1.158
Reacciones
65
Puntos
0
Ubicación
ಠ_ಠ
Pues eso ya que cuando esta a toda eneergia sigue cargando

tengo puesto esto en el cns

; Cargar ki
[Statedef 312, 0]
type = S
movetype= I
physics = S
juggle = 9
velset = 0,0
ctrl = 0
anim = 312
poweradd = 0
facep2 = 1

[State xxxx,Poweradd]
type = Poweradd
trigger1 = Time >= 12
value = 5


[State 8000,aura]
type = Explod
trigger1 = animelem = 2
anim = 8000 ;
id = 8000
pos = 0,0
postype = p1
facing = 1
vfacing = 1
bindtime = -1
vel = 0,0
accel = 0,0
random = 0,0
removetime = -1
scale = 0.7,0.7
ontop = 1
shadow = 0,0,0
ownpal = 0
removeongethit = 1

[State 800,3]
type = EnvShake
trigger1 = Time > 18 && GameTime%5 = 0
trigger1 = power >= 0
time = 5
freq = 140
ampl = -2
phase = 90


[State xxx,remover aura]
type = RemoveExplod
id = 8000; Identificacion del splod
trigger1 = command != "charge" || command != "charge 1" || (life = 0) || stateno != 312



[State 8000,ChangeState]
type = ChangeState
trigger1 = (command != "charge") || (command != "charge 1")
value = 0; ir a stand
ctrl = 1

[State 800, PlaySnd]
type = PlaySnd
trigger1 = time = 0 /power < 3000
value = S700, 0
channel = 1

[State 800, PlaySnd]
type = PlaySnd
trigger1 = time > 35
value = S701,0
channel = 1
persistent = 25
 
Última edición por un moderador:
Mensajes
1.938
Reacciones
109
Puntos
0
Ubicación
Made in Chile
Como te dijo mgmnzx debes agregar esto en el cns:
[State 8000,ChangeState]
type = ChangeState
triggerall != power < 3000
trigger1 = (command != "charge") || (command != "charge 1") || Power = 3000
value = 0; ir a stand
ctrl = 1
Y en el cmd del Charge pones esto:
triggerall = power < 3000
Y para que la aura no te siga apareciendo,le agregas lo mismo que al changestate:
[State xxx,remover aura]
type = RemoveExplod
id = 8000; Identificacion del splod
trigger1 = command != "charge" || command != "charge 1" || (life = 0) || stateno != 312 || Power = 3000
 
Última edición:
Arriba Pie