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Antiguo 30-oct-2011, 02:47
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Icon3 ¿Hay una forma de desactivar un Script a base de un comando? [XP]

Bueno, eso, quería saber si se podría desactivar este script de correr:

[SPOILER]#================================================= =====================
# ++ Dash Characterset Edit ver. 1.21 ++
#  Script by ParaDog
#  http://2d6.parasite.jp/
#------------------------------------------------------------------------------
# Additional 'dashing' movement is now possible by pressing the specified DASH
# key (preset in the script to the [Shift] button / Input::A).
#
# Additional charsets for the dash script are kept in the "Graphics/Characters"
# folder, just like the regular charactersets.
#
# Name the new dash movement charactersets the same as the regular ones, but
# with a new '_dash' extension. As an example, you would name the very first
# characterset: 001-Fighter01_dash.
#------------------------------------------------------------------------------
# Additional notes:
# This system can be used with the '8-Direction Characterset Edit' system, but
# please place this script 'ABOVE' the fore-mentioned script for them to work
# together properly.
#
# As you can combine the two scripts (Dash and 8-Directional), you can also use
# charactersets that show diagonal running action, also stored within the same
# "Graphics/Characters" folder.
#
# Naming the new graphics would require the inclusion of both '_dash' and the
# '_quarter' extensions as shown here: 001-Fighter01_dash_quarter.
#================================================= =============================

class Game_Player < Game_Character

SPEED_DASH = 4 # 'Dash' movement speed.
SPEED_NORMAL = 3 # Typical movement speed.

# This indicates the input button used to perform the dash (Input::(Button))
KEY_DASH = Input::A

# This switch indicates whether characters that do not have any '_dash' sets
# are permitted to dash/run.
NO_FILE_DASH = true

# When standing still graphics is not modified
# ( true:It does not modify / false:It modifies )
CHANGE_IN_MOVING = true

# Dash Prohibiting Switch ID
# If this RMXP Switch is turned ON, the 'Dash' system is disabled.
NO_DASH_SWITCH = 2

end

#================================================= =============================
# ** Game_Player
#------------------------------------------------------------------------------
# This class handles the player. Its functions include event starting
# determinants and map scrolling. Refer to "$game_player" for the one
# instance of this class.
#================================================= =============================

class Game_Player < Game_Character
#--------------------------------------------------------------------------
# * Frame update
#--------------------------------------------------------------------------
alias dash_update update
def update
# If moving, event running, move route forcing, and message window
# display are all not occurring
unless $game_system.map_interpreter.running? or
@move_route_forcing or $game_temp.message_window_showing
if !($game_switches[NO_DASH_SWITCH])
# Key decision
if Input.press?(KEY_DASH) and (CHANGE_IN_MOVING == false or Input.dir8 != 0)
if (dash_graphic_exist?($game_party.actors[0]) or NO_FILE_DASH)
# If it is not in the midst of rushing, dash
if @move_speed != SPEED_DASH
@move_speed = SPEED_DASH
@dash_on = true
$game_player.refresh
end
end
elsif @dash_on == nil or @dash_on
@move_speed = SPEED_NORMAL
@dash_on = nil
$game_player.refresh
end
end
end
dash_update
end
#--------------------------------------------------------------------------
# * Dash graphics?
#--------------------------------------------------------------------------
def dash_graphic_exist?(actor)
# Reading test
begin
RPG::Cache.character(actor.character_name.to_s + "_dash", actor.character_hue)
rescue
return false
end
return true
end
#--------------------------------------------------------------------------
# * Refresh
#--------------------------------------------------------------------------
alias dash_refresh refresh
def refresh
dash_refresh
# When party number of people 0 is not,
if $game_party.actors.size != 0
actor = $game_party.actors[0]
# Setting the file name and hue of the character
if @dash_on and dash_graphic_exist?(actor)
fileplus = "_dash"
else
fileplus = ""
end
@character_name = actor.character_name + fileplus
@character_hue = actor.character_hue
end
end
end[/SPOILER]

Ya que no me deja cambiarle la velocidad al personaje, pero tampoco quiero borrar el script
Se agradece x(


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