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Aquí traigo este script que me encontré por ahí.
Explicación: Lo que hace este script es que te permite caminar al estilo paper mario, osea solo usa los sprites de izquierda y derecha para caminar en todas las direcciones. Script: Código:
=begin
Paper Mario Walk
Version = 0.2
Author = BulletXt (bulletxt@gmail.com)
Description:
This script will make you move up/down keeping direction animation fixed
to lef/right like in sideview arcade games.
=end
#this is a switch ID, if ON it restores normal VX walking. By default this
#switch is OFF.
DISABLE_SCRIPT = 1
#this is the initial position player faces when game starts.
#possible values are: "left" or "right"
STARTING_POSITION_DIRECTION = "right"
########################## END CONFIGURATION ###################################
if STARTING_POSITION_DIRECTION == "right"
POSITION = 4
else
POSITION = 6
end
class Game_Character
alias bulletxt_move_down_paper move_down
def move_down(turn_ok = true)
current_direction = @direction
bulletxt_move_down_paper(turn_ok = true)
return if $game_switches[DISABLE_SCRIPT]
turn_right if current_direction == 6
turn_left if current_direction == 4
end
alias bulletxt_move_up_paper move_up
def move_up(turn_ok = true)
current_direction = @direction
bulletxt_move_up_paper(turn_ok = true)
return if $game_switches[DISABLE_SCRIPT]
turn_right if current_direction == 6
turn_left if current_direction == 4
end
end
class Game_Player < Game_Character
alias bulletxt_paper_initialize initialize
#set position at game start
def initialize
bulletxt_paper_initialize
return if $game_switches[DISABLE_SCRIPT]
set_direction(POSITION) if @direction == 2 or @direction == 8
end
alias bulletxt_perform_transfer_paper perform_transfer
#set position at map transfer in case player is facing up or down
def perform_transfer
bulletxt_perform_transfer_paper
return if $game_switches[DISABLE_SCRIPT]
set_direction(POSITION) if @direction == 2 or @direction == 8
end
end
~Night Shade~ |
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