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Hola, aquí aporto este script que es bastante bueno.
Lo que hace es que al equiparte X arma o usar X objeto aprendas una magia, por ejemplo si me equipo "la espada del fuego" aprenderé "onda ignea". Es un script muy bueno que le dará mas genialidad a sus juegos. Aquí dejo el script: Código:
#=================================================================
# Skill Teaching Equipment & Items
# Version 1.0
# Author: modern algebra (rmrk.net)
# Tradutor: ninjalegends
# Date: January 27, 2008
# tradução: Maio 20, 2009
#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
# Instructions:
# Coloque este script acima de Main. para configurar seu database, olhe a
# sessão de configuração nas linhas 29, 66, e 97
#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
# ** RPG
#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
# coloque na sessão scripts adicionais, skill_id, para armas, armaduras, e items
#=================================================================
module RPG
#=================================================================
# ** Item
#=================================================================
class Item
#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
# * Skill ID
#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
def skill_id
learn_skill = 0
case @id
#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
# * CONFIGURAÇÃO
#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
# é muito facil configurar esse script. tudo que você prescisa fazer
# é escrever:
#
# when <item ID>
# learn_skill = <skill_id>
#
# para todo item que traga skills. para descobrir
# ID desse item ou skill é, olhar para o numero diretamente para a esquerda
# dos nome no Database. aqui tem dois exemplos. pode
# deletar se quizer.
#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
when 1 # Potion
learn_skill = 1 # Heal
when 2 # High Potion
learn_skill = 69 # Poison Edge
#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
# * FIM DA CONFIGURAÇÃO
#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
end
return learn_skill
end
end
#================================================================
# ** Armas
#================================================================
class Weapon
#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
# * Skill ID
#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
def skill_id
learn_skill = 0
case @id
#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
# * CONFIGURAÇÃO
#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
#
# when <ID da arma>
# learn_skill = <skill_ID>
#
#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
when 1 # Bronze Sword
learn_skill = 1 # Heal
when 2 # Iron Sword
learn_skill = 69 # Poison Edge
#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
# * FIM DA CONFIGURAÇÃO
#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
end
return learn_skill
end
end
#=================================================================
# ** Armaduras
#=================================================================
class Armor
#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
# * Skill ID
#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
def skill_id
learn_skill = 0
case @id
#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
# * CONFIGURAÇÃO
#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
#
# when <ID da armadura>
# learn_skill = <skill_id>
#
#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
when 1 # Bronze Shield
learn_skill = 1 # Heal
when 2 # Iron Shield
learn_skill = 69 # Poison Edge
#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
# * FIM DA CONFIGURAÇÃO
#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
end
return learn_skill
end
end
end
#==================================================================
# ** Game_Actor
#------------------------------------------------------------------------------
# This class handles the actor. It's used within the Game_Actors class
# ($game_actors) and refers to the Game_Party class ($game_party).
#==================================================================
class Game_Actor < Game_Battler
#--------------------------------------------------------------------------
# * Escolher Equipamento
# equip_type : tipo de equipamento
# id : ID da arma ou armadura (se 0, equipamento removido)
#--------------------------------------------------------------------------
alias ma_skill_teaching_items_equipment_change change_equip
def change_equip (equip_type, item, test = false)
last_item = equips[equip_type]
# Forget the skill from what was previously equipped
unless test
skill_id = last_item.nil? ? 0 : last_item.skill_id
forget_skill (skill_id) if @unnatural_skills.include? (skill_id)
@unnatural_skills.delete (skill_id)
end
# Run original method
ma_skill_teaching_items_equipment_change (equip_type, item, test)
unless test
skill_id = item.nil? ? 0 : item.skill_id
unless @skills.include? (skill_id) || skill_id == 0
learn_skill (skill_id)
@unnatural_skills.push (skill_id)
end
end
end
#--------------------------------------------------------------------------
# * Setup
# actor_id : ID do actor
#--------------------------------------------------------------------------
alias ma_skill_teaching_items_actor_setup setup
def setup (actor_id)
@unnatural_skills = []
# Run original method
ma_skill_teaching_items_actor_setup (actor_id)
for item in equips
next if item.nil?
skill_id = item.skill_id
next if skill_id == 0 || @skills.include? (skill_id)
@unnatural_skills.push (skill_id)
learn_skill (skill_id)
end
end
end
#==============================================================================
# ** Game_Battler (Skill Teaching modification)
#------------------------------------------------------------------------------
# This class deals with battlers. It's used as a superclass for the Game_Actor
# and Game_Enemy classes.
#==============================================================================
class Game_Battler
#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
# * Item Test
# user : personagem que usa item
# item : o item que vai ser usado
#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
alias ma_skill_teaching_items_test_item item_test
def item_test (user, item)
effective = ma_skill_teaching_items_test_item (user, item)
if self.class != Game_Enemy
effective |= !@skills.include? (item.skill_id)
end
return effective
end
#--------------------------------------------------------------------------
# * Application of Item Effects
# item : item
#--------------------------------------------------------------------------
alias ma_skill_teaching_items_effect_item item_effect
def item_effect (user, item)
# Run original method
ma_skill_teaching_items_effect_item (user, item)
if item.skill_id != 0 && self.class != Game_Enemy && !@skills.include? (item.skill_id)
@unnatural_skills.delete (item.skill_id)
learn_skill (item.skill_id)
end
end
end
Cita:
Para las armas es en esta parte: Cita:
Espero que les sirva ![]() Saludos. |
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