[VX]Basic map

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Creado por: DEMYX09
Version: 0.1


Video:

http://www.youtube.com/watch?v=cGGyMA20Oa4&feature=related

Información:
un pequeño script que crea un nuevo comando el cual muestra una imagen(mapa).

Como usar:
-pegar sobre MAIN
-Importar imagen con el nombre "basicmap" ha GRAFIC\PICTURE​

Imagen necesaria:
s54005basicmapx80.png



Script:


Código:
#==============================================================================
                                                         #BASIC MAP
                                                         
                                                      #Credits:Demyx09
                                      # Web:http://gamefactory.forogratuito.net/
                                                        #Version: 0.1

                    #Necesitas una imagen en GRAFIC\PICTURE con el nombre "basicmap"
#                                                     medidas de la imagen:
#                                                           ancho: 785
#                                                           altura: 550
                                                        
#==============================================================================

class Scene_Menu < Scene_Base


  def create_command_window
    s1 = Vocab::item
    s2 = Vocab::skill
    s3 = Vocab::equip
    s4 = Vocab::status
    s5 = Vocab::save
    s6 = "Mapa"        # aca puedes cambair el nombre del comando
    s7 = Vocab::game_end
    @command_window = Window_Command.new(160, [s1, s2, s3, s4, s5, s6,s7])
    @command_window.index = @menu_index
    if $game_party.members.size == 0       
      @command_window.draw_item(0, false)     
      @command_window.draw_item(1, false)    
      @command_window.draw_item(2, false)   
      @command_window.draw_item(3, false)     
    end
    if $game_system.save_disabled           
      @command_window.draw_item(4, false)     
    end
  end
 def update_command_selection
    if Input.trigger?(Input::B)
      Sound.play_cancel
      $scene = Scene_Map.new
    elsif Input.trigger?(Input::C)
      if $game_party.members.size == 0 and @command_window.index < 4
        Sound.play_buzzer
        return
      elsif $game_system.save_disabled and @command_window.index == 4
        Sound.play_buzzer
        return
      end
      Sound.play_decision
      case @command_window.index
      when 0     
        $scene = Scene_Item.new
      when 1,2,3 
        start_actor_selection
      when 4     
        $scene = Scene_File.new(true, false, false)
      when 5     
          $scene = Scene_mapamundi.new
        when 6
          $scene = Scene_End.new

      end
    end
  end
  end
 #==============================================================================
 
class Scene_End < Scene_Base
def return_scene
    $scene = Scene_Menu.new(6)
  end
  end
 #==============================================================================

  class Scene_mapamundi < Scene_Base
  def start
    super
    @sprite = Sprite.new
    @sprite.bitmap = Cache.picture("basicmap")
  end

  def terminate
    super
     @sprite.dispose
  end

  def return_scene
    $scene = Scene_Menu.new(5)
  end

  def update
     @sprite.update
if @sprite.x >= 0
  @sprite.x = 0
end
if @sprite.x <= -210
  @sprite.x = -210
end
if @sprite.y <= -135
  @sprite.y = -135
end
if @sprite.y >= 0
  @sprite.y = 0
end
    if Input.trigger?(Input::B)
      Sound.play_cancel
      return_scene
    elsif Input.press?(Input::LEFT)
      @sprite.x += 2
    elsif Input.press?(Input::RIGHT)
    @sprite.x -= 2
    elsif Input.press?(Input::DOWN)
      @sprite.y -= 2
    elsif Input.press?(Input::UP) 
      @sprite.y += 2
    end
    super
  end
end
 
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