|
#1
|
||||
|
||||
|
hola soy djbrandonsan17 y creo este tema para que pidan scripts yo los buscare y se los dare
primero les dejo un script de plataforma estilo mario bros script: # XRXS50. Action-Maps XC. ▼▲▼ built 033010 # by 桜雅 在土 #================================================= ============================= # □ カスタマイズポイント #================================================= ============================= class XRXS50 # # Action-Maps を稼動させるマップIDの配列 # ENABLE_FULL_ACTY_MAPS = [1, 2] # # 「斜め降下」 # ENABLE_SLIDE_DESCENT = true # # 向きジャンプ(true : 向いている方向へジャンプ。 # false : キーが押されている方向へジャンプ。) # JUMP_AS_KEY = false end #================================================= ============================= # ■ Game_Player #================================================= ============================= class Game_Player < Game_Character #-------------------------------------------------------------------------- # ○ 公開インスタンス変数 #-------------------------------------------------------------------------- # 既存 attr_writer :direction_fix attr_accessor :walk_anime # 新規 attr_accessor :now_jumps attr_writer :xrxs50_direction_sidefix #-------------------------------------------------------------------------- # ○ 最大ジャンプ回数 #-------------------------------------------------------------------------- def max_jumps return 1 end #-------------------------------------------------------------------------- # ● 左を向く #-------------------------------------------------------------------------- alias xrxs50_turn_left turn_left def turn_left if @xrxs50_direction_sidefix @direction = 4 else xrxs50_turn_left end end #-------------------------------------------------------------------------- # ● 右を向く #-------------------------------------------------------------------------- alias xrxs50_turn_right turn_right def turn_right if @xrxs50_direction_sidefix @direction = 6 else xrxs50_turn_right end end end #================================================= ============================= # ■ Scene_Map #================================================= ============================= class Scene_Map #-------------------------------------------------------------------------- # ● メイン処理 #-------------------------------------------------------------------------- alias xrxs50_main main def main # チェック xrxs50_enable_check # 呼び戻す xrxs50_main end #-------------------------------------------------------------------------- # ● フレーム更新 #-------------------------------------------------------------------------- alias xrxs50_update update def update # 呼び戻す xrxs50_update # フレーム更新 (座標系更新) if @xrxs50_enable update_coordinates end end #-------------------------------------------------------------------------- # ○ フレーム更新 (座標系更新) #-------------------------------------------------------------------------- def update_coordinates if $game_player.passable?($game_player.x,$game_player .y,2) unless $game_player.moving? if XRXS50::ENABLE_SLIDE_DESCENT and Input.press?(Input::RIGHT) and $game_player.passable?($game_player.x,$game_player .y+1,6) $game_player.move_lower_right elsif XRXS50::ENABLE_SLIDE_DESCENT and Input.press?(Input::LEFT) and $game_player.passable?($game_player.x,$game_player .y+1,4) $game_player.move_lower_left else $game_player.move_down end end else $game_player.move_down $game_player.walk_anime = true unless $game_player.walk_anime $game_player.now_jumps = 0 if Input.trigger?(Input::X) and $game_player.now_jumps < $game_player.max_jumps if XRXS50::JUMP_AS_KEY direction = $game_player.direction == 4 ? -1 : 1 else if Input.press?(Input::RIGHT) direction = 1 elsif Input.press?(Input::LEFT) direction = -1 else direction = 0 end end $game_player.jump(direction, -2) $game_player.now_jumps += 1 $game_player.walk_anime = false end end end #-------------------------------------------------------------------------- # ● プレイヤーの場所移動 #-------------------------------------------------------------------------- alias xrxs50_transfer_player transfer_player def transfer_player # 呼び戻す xrxs50_transfer_player # チェック xrxs50_enable_check end #-------------------------------------------------------------------------- # ○ XRXS50 が稼動するか判定 #-------------------------------------------------------------------------- def xrxs50_enable_check if XRXS50::ENABLE_FULL_ACTY_MAPS.include?($game_map.m ap_id) $game_player.now_jumps = 0 if $game_player.now_jumps.nil? @xrxs50_enable = true $game_player.direction_fix = true $game_player.xrxs50_direction_sidefix = true else @xrxs50_enable = false $game_player.direction_fix = false $game_player.xrxs50_direction_sidefix = false end end end INTRODUCCION: insertar sobre main y listo nesesitaran este tileset ![]() y charas a si de este estilo si no el juego quedara asi ![]() si usan el chara que les di quedara asi ![]() y de paso una animacion de god of war para xp la ise yo ![]() si la usan bien pueden aser animaciones de batalla geniales |
|
#2
|
||||
|
||||
|
Aver para pedir o aportar scripts ya existe un foro para eso:
http://www.emudesc.net/foros/scripts/ Tecomiendo que posties tu script ahi para que sea agregado al indice, y trata de ponerlo entre CODE para mejor presentacion. Reportare este tema para que lo cierren, a y de paso lee las reglas: http://www.emudesc.net/foros/rpg-mak...uncements.html Saludos. |
|
#3
|
||||
|
||||
|
Lamentablemente nadie te hará caso por internet...
Cerrado por las razones ya dichas. |
![]() |
|
|
Temas Similares para: [ pedidos] pidan y los busco
|
||||
| Tema | Autor | Foro | Respuestas | Último mensaje |
| Pedidos De Nds (Pidan los juegos que nezeziten) | CazZie | Nintendo DS | 29 | 05-feb-2009 02:36 |
| Pedidos: Pidan sus roms de N64, GBA, NDS | aragonmorales | Nintendo 64 | 6 | 21-sep-2008 22:55 |
| Pedidos De Torrent Pidan¡¡¡¡¡¡¡¡¡¡¡¡ | monolate | PC | 4 | 14-mar-2008 22:45 |