[NGC] Super Smash Bros Melee [NTSC] MF

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hola chicos, les traigo un juego legendario ami me encanta
solo que no se que version sea aunque no me ha dado bugs

GALE01.png


GALE01.png

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son 15 partes de 91MB y 1 de 33MB

disfrutenlo :3
 
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No es versión 1.2, te lo confirmo, lo bajé, y al terminar el Multi-man Melee (cualquiera, lo hice con el de 10), en vez de decir "A new record!" dice "Complete!".

Te dejo un par de tips para identificar las versiones.

Gentileza de SmashWiki:

Version 1.0
All glitches exist, including one that can overwrite Multi-Man Melee scores.
If you play one of the clone characters, lower scores can overwrite higher ones, and if you play a clone then a regular character, the score can duplicate itself on other characters.
Bowser can Flame Cancel by landing during the ending animation of the Fire Breath
In HRC, the track ends at 4990.0 ft., and if the bag isn’t already on the track when you strike it with the final attack and it goes over 4556.9 ft., it will say No Distance. In Japanese language it will start to say No Distance from about 890 m.
Version 1.1
Bowser can’t Flame Cancel and it is easier to DI out of rapid hit attacks such as Pichu’s down-smash.
Ness can no longer charge his up smash and down smash over the ledge.
Home Run Contest track was changed to 4990 m. long, but the bag can’t land anywhere past 11347.2 ft or 3458.5 m.
The Shadow Glitch was removed.
Version 1.2
The MMM glitch was fixed, the Superjump Glitch was removed, and many other glitches were corrected.
The announcer now says “A New Record” in Multi-Man Melee

PAL – All changes in 1.2 are present, but there are many more changes.
Bowser, Kirby, and Yoshi are each heavier.
Marth, Fox, and Mario are each lighter. This puts Marth below the weight threshold of standing up during Fox's shine.
Falco's down aerial only spikes for the first half of the animation. The rest sends the opponent slightly up.
Sheik's up aerial isn't as strong, and has one less frame of hitbox lag.
Marth's down aerial is a Meteor smash and sends the opponent at a 90 degree angle
Fox's down and forward smashes are less powerful.
Fox's up smash weakened, damage dropped from 18% in NTSC to 17% in PAL, knockback dramatically weakened, for example, in PAL-version Peach would die to Fox's Usmash at as high of a % as 83%, whereas in the NTSC version Peach only needs to be at 71% to be Star KO'd at Final Destination uncharged. A fully charged fully stale upsmash could kill Peach at 55% on Final Destination.
Yoshi's forward smash is more powerful.
Peach's dash attack is less powerful.
Luigi's neutral aerial is less powerful.
Ganondorf's down aerial inflicts less damage, from 22% in NTSC to 21% in PAL.
Ganondorf's forward aerial has dramatically decreased in terms of knockback, in PAL his back aerial is more powerful.
Yoshi's down aerial inflicts less damage, from 44% in NTSC to 36% in PAL.
Fox's forward aerial has more range on its hitbox.
DI on Sheik's down throw has been changed so that it can no longer chain throw consistently.
Fox can tech out of Falco's down throw in PAL.
Link's spin attack is no longer a semi-spike.
Captain Falcon's "Gentleman" A-attack combo is much easier to perform.
Bowser's down throw can hit Mr. Game & Watch.
Link's super jump glitch was removed.
Samus's extended grapple beam was removed. In addition, her ability to cancel the aerial grapple with bombs was removed.
The Ice Climbers freeze glitch was removed.
Lag and loading times have been reduced.
The 'Special Movie' was removed.
In Home-Run Contest mode, the platform is longer and the invisible back-wall is a bit farther.
 
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Hola me puedes facilitar el Super Mario Sunshine en ntsc ISO para jugarlo por favor : Difus_3:
 
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