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  #1  
Antiguo 06-ene-2012, 04:08
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Fecha de Ingreso: enero-2012
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Icon11 Zenith Tactical Battle System

bueno mi problema es el siguiente estoy usando este sistema para hacer un juego
puedo hacer funcionar las batallas pero cuando derroto a todos los enemigos
sigo teniendo turnos y no termino nunca.
como puedo hacer para que cuando derrote a todos los enemigos me salga el mensaje
de victoria y poder irme a otro mapa
espero puedan ayudarme.
AH por cierto estoy usando RPG Maker XP

Este es el Battle System



Última edición por teammaker fecha: 06-ene-2012 a las 16:20.
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  #2  
Antiguo 06-ene-2012, 17:38
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Predeterminado Re: Zenith Tactical Battle System

Creo que el problema es como configurar este scrpit podria alguien enseñarme plox


[SPOILER]
Código:
#==============================================================================
# Zenith Tactical Battle System 
# Event Turn
#------------------------------------------------------------------------------
# This calls upon Common Events for each turn to initialise music.
#==============================================================================
class Scene_Map
  def turn_event
    case $game_map.map_id
#==============================================================================
# ↓↓Battler Turn Set Up↓↓
#==============================================================================
#------------------------------------------------------------------------------
# when Map ID
#   return {Start=> Common Event ID, ...}
#------------------------------------------------------------------------------
#
#   What this does is it defines what happens on the turns of the enemy and
#   the actor in this case it plays music for each side.
#
#   O - This is the start off event so basically if you want something to happen
#   before every battle, you must create a common event and assign it to that
#   common events ID e.g. as below (0=>4)
#
#   Player Turn - This is the players turn as you would have guessed so put 
#   whatever music you would like to play in a common event and tell it to be
#   assigned to that common event ID in this case 2
#
#   Enemy Turn - This is the enemies turn as you would have guessed so put 
#   whatever music you would like to play in a common event and tell it to be
#   assigned to that common event ID in this case 3
#
#==============================================================================
# Common Event Turn Assignment
#==============================================================================

  when 1  # When Map ID
    return {0=>4, "Player Turn"=>2, "Enemy Turn"=>3}

#==============================================================================
# In other cases return with nothing
#==============================================================================
    else
      return {}
    end
  end
  #--------------------------------------------------------------------------
  # ● Battle Event Basis - Let me describe this one actually
  #--------------------------------------------------------------------------
  
  #--------------------------------------------------------------------------
  # This event is activated as the battle is starting up the before hand music
  #--------------------------------------------------------------------------
  def set_turn_event
    common_event = []
    if turn_event.keys.include?("Player Turn") and
       $game_system.tactics_turn != 0
      common_event += $data_common_events[turn_event["Player Turn"]].list
    end
  #--------------------------------------------------------------------------
  # This event is activated as the players take their turn
  #--------------------------------------------------------------------------
    if turn_event.keys.include?("Player Turn") and
       $game_system.tactics_phase == 1
      common_event += $data_common_events[turn_event["Player Turn"]].list
    end
  #--------------------------------------------------------------------------
  # This event is activated as the enemies take their turn
  #--------------------------------------------------------------------------
    if turn_event.keys.include?("Enemy Turn") and
       $game_system.tactics_phase == 2
      common_event += $data_common_events[turn_event["Enemy Turn"]].list
    end
    event_id = turn_event[$game_system.tactics_turn]
    if event_id != nil
      common_event += $data_common_events[event_id].list
    end
    if common_event.size > 0
      $game_system.map_interpreter.setup(common_event, 0)
    end
  end
end
[/SPOILER]

Última edición por teammaker fecha: 11-ene-2012 a las 00:29.
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  #3  
Antiguo 11-ene-2012, 00:31
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Predeterminado Re: Zenith Tactical Battle System

esta comunidad esta demasiado muerta o nadie sabe nada sobre este script-
despues se quejan que no hay actividad en el foro si ud mismo no hacen nada por el..... pff ni un brillo este foro
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  #4  
Antiguo 29-ene-2012, 22:23
Avatar de Sharkboy019
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Fecha de Ingreso: noviembre-2011
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Sharkboy019 nuevo en la comunidad
Predeterminado Re: Zenith Tactical Battle System

Miran men prueba a ver en el monstrou contra quien el personaje va a peliar le hayas puesto "Borrar evento temporalmente"esto va debajo de "combatir"
no se si asi se arregle tu problema o sea un problema del script pero intenta lo que te dije...
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Respuesta



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