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#1
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bueno mi problema es el siguiente estoy usando este sistema para hacer un juego
puedo hacer funcionar las batallas pero cuando derroto a todos los enemigos sigo teniendo turnos y no termino nunca. como puedo hacer para que cuando derrote a todos los enemigos me salga el mensaje de victoria y poder irme a otro mapa espero puedan ayudarme. AH por cierto estoy usando RPG Maker XP Este es el Battle System Última edición por teammaker fecha: 06-ene-2012 a las 16:20. |
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#2
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Creo que el problema es como configurar este scrpit podria alguien enseñarme plox
[SPOILER] Código:
#==============================================================================
# Zenith Tactical Battle System
# Event Turn
#------------------------------------------------------------------------------
# This calls upon Common Events for each turn to initialise music.
#==============================================================================
class Scene_Map
def turn_event
case $game_map.map_id
#==============================================================================
# ↓↓Battler Turn Set Up↓↓
#==============================================================================
#------------------------------------------------------------------------------
# when Map ID
# return {Start=> Common Event ID, ...}
#------------------------------------------------------------------------------
#
# What this does is it defines what happens on the turns of the enemy and
# the actor in this case it plays music for each side.
#
# O - This is the start off event so basically if you want something to happen
# before every battle, you must create a common event and assign it to that
# common events ID e.g. as below (0=>4)
#
# Player Turn - This is the players turn as you would have guessed so put
# whatever music you would like to play in a common event and tell it to be
# assigned to that common event ID in this case 2
#
# Enemy Turn - This is the enemies turn as you would have guessed so put
# whatever music you would like to play in a common event and tell it to be
# assigned to that common event ID in this case 3
#
#==============================================================================
# Common Event Turn Assignment
#==============================================================================
when 1 # When Map ID
return {0=>4, "Player Turn"=>2, "Enemy Turn"=>3}
#==============================================================================
# In other cases return with nothing
#==============================================================================
else
return {}
end
end
#--------------------------------------------------------------------------
# ● Battle Event Basis - Let me describe this one actually
#--------------------------------------------------------------------------
#--------------------------------------------------------------------------
# This event is activated as the battle is starting up the before hand music
#--------------------------------------------------------------------------
def set_turn_event
common_event = []
if turn_event.keys.include?("Player Turn") and
$game_system.tactics_turn != 0
common_event += $data_common_events[turn_event["Player Turn"]].list
end
#--------------------------------------------------------------------------
# This event is activated as the players take their turn
#--------------------------------------------------------------------------
if turn_event.keys.include?("Player Turn") and
$game_system.tactics_phase == 1
common_event += $data_common_events[turn_event["Player Turn"]].list
end
#--------------------------------------------------------------------------
# This event is activated as the enemies take their turn
#--------------------------------------------------------------------------
if turn_event.keys.include?("Enemy Turn") and
$game_system.tactics_phase == 2
common_event += $data_common_events[turn_event["Enemy Turn"]].list
end
event_id = turn_event[$game_system.tactics_turn]
if event_id != nil
common_event += $data_common_events[event_id].list
end
if common_event.size > 0
$game_system.map_interpreter.setup(common_event, 0)
end
end
end
Última edición por teammaker fecha: 11-ene-2012 a las 00:29. |
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#3
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esta comunidad esta demasiado muerta o nadie sabe nada sobre este script-
despues se quejan que no hay actividad en el foro si ud mismo no hacen nada por el..... pff ni un brillo este foro |
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#4
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Miran men prueba a ver en el monstrou contra quien el personaje va a peliar le hayas puesto "Borrar evento temporalmente"esto va debajo de "combatir"
no se si asi se arregle tu problema o sea un problema del script pero intenta lo que te dije... |
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