Mugen Problema Ayuda con jefe final.....

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A mí me pasa que puse cierto orden pero solo hay como 2 batallas y se acaba aquí el select.def

(Ni aparecen los que le pido)

ReyMysterio,stages/Smackdown.def
BATISTA,stages/Raw Is War Stage.def
HBK,stages/Raw Is War Stage.def
Ruckus,stages/Smackdown.def
mp,stages/Wrestlemania.def
rocky,stages/Wrestlemania.def
austin,stages/Wrestlemania.def
Warrior,stages/Wrestlemania.def
pocket_octagon,stages/Smackdown.def
!so_red,stages/tna.def
GUNLOC,stages/Raw Is War Stage.def
poc-mario,stages/classicmario.def
SuperLuigi,stages/classicmario.def
yoshi619,stages/yoshiisland.def
yoshi,stages/yoshiisland.def
Paper Mario,stages/classicmario.def
Paper Luigi,stages/classicmario.def
Mr.L,stages/classicmario.def
SuperMario64,stages/classicmario.def
Bigteresa,stages/classicmario.def
Piranha,stages/classicmario.def
kyasarin,stages/classicmario.def
Bowser,stages/classicmario.def
Bowser Jr,stages/classicmario.def
kamek,stages/classicmario.def
eq-PrincessPeach,stages/classicmario.def
Daisy,stages/classicmario.def
wario2,stages/classicmario.def
Waluigi,stages/classicmario.def
KT,stages/classicmario.def
Kid goku,stages/DragonBallZ.def
son Gokou,stages/DragonBallZ.def
BellyBuu,stages/DragonBallz.def
Buu,stages/Inside Buu.def
videl,stages/DragonBallz.def
trunksdofuturo,stages/DragonBallZ.def
cellgen,stages/Torneo_Cell.def
Guldo,stages/DragonBallZ.def
recoom,stages/DragonBallZ.def
zarbom,stages/DragonBallZ.def
Jeice,stages/DragonBallZ.def
ginew,stages/DragonBallZ.def
frieza,stages/Namekusein.def
Metal Kooler,stages/DragonBallZ.def
S_AND_17,stages/DragonBallZ.def
spiccolo,stages/DragonBallZ.def
Piccolo Daimao,stages/DragonBallZ.def
U-Oob,stages/DragonBallZ.def
and16,stages/DragonBallZ.def
and17,stages/DragonBallZ.def
and18,stages/DragonBallZ.def
and19,stages/DragonBallZ.def
and20,stages/DragonBallZ.def
Raditz,stages/DragonBallZ.def
Giran,stages/DragonBallZ.def
Taopaipai,stages/DragonBallZ.def
Cell-Jr,stages/DragonBallZ.def
future_gohan,stages/DragonBallZ.def
Teen Gohan,stages/DragonBallZ.def
yamcha,stages/DragonBallZ.def
VegetaGT,stages/DragonBallZ.def
SSJ2-MAJIN-VEGETA,stages/DragonBallZ.def
Nail2,stages/DragonBallZ.def
GotenGT,stages/DragonBallZ.def
panchan,stages/DragonBallZ.def
Tien,stages/DragonBallZ.def
bojack,stages/DragonBallZ.def
AdultGohan,stages/DragonBallZ.def
janemba,stages/DragonBallZ.def
reivegeta,stages/DragonBallZ.def
Vegetto,stages/DragonBallZ.def
gogeta-ssj4,stages/DragonBallZ.def
Gotenks-SSJ,stages/DragonBallZ.def
bebi,stages/DragonBallZ.def
super13,stages/DragonBallZ.def
koola,stages/DragonBallZ.def
Saiyaman,stages/DragonBallZ.def
Tapion,stages/DragonBallZ.def
Kaioshin,stages/DragonBallZ.def
Bardock,stages/DragonBallZ.def
link(1),stages/Links stage.def
Tlink3,stages/Links stage.def
Ganon,stages/Links stage.def
Shiek,stages/Links stage.def
Fox,stages/SFOX'STAGE.def
farco,stages/SFOX'STAGE.def
wolf,stages/SFOX'STAGE.def
Falcon,stages/SFOX'STAGE.def
ssbbkirby,stages/dreamcourse.def
knuckle,stages/dreamcourse.def
ju_kwsk,stages/dreamcourse.def
DDD,stages/mtdedede.def
Metaknight,stages/crystal.def
MegaManEXE,stages/ZX-Highway.def
rockmanzero,stages/ZX-Highway.def
Blues,stages/ZX-Highway.def
forte,stages/ZX-Highway.def
pb_bub,stages/ZX-Highway.def
pb_wood,stages/ZX-Highway.def
PB_Jewel_Man,stages/ZX-Highway.def
Skullman,stages/ZX-Highway.def
Cutman-Beta,stages/ZX-Highway.def
pulseman,stages/ZX-Highway.def
Samus,stages/tourian-hr.def
ridley,stages/tourian-hr.def
ssbmpika,stages/pokestad.def
purin,stages/pokestad.def
Blaziken,stages/pokestad.def
Lucario,stages/pokestad.def
Gardevoir,stages/pokestad.def
Gallade,stages/pokestad.def
dodo,stages/pokestad.def
Haruka,stages/pokestad.def
g64POKEMON,stages/pokestad.def
PT,stages/pokestad.def
Registeel,stages/pokestad.def
dk,stages/gpgalleon.def
diddy,stages/gpgalleon.def
kroolV3,stages/gpgalleon.def
SonicV2,stages/Sonic.def
KnuxMH,stages/Sonic.def
TailsMH,stages/Sonic.def
MetalixMH,stages/Sonic.def
RougeMH,stages/Sonic.def
ShadowMH,stages/Sonic.def
Solid Snake,stages/stage0.def
Mrgw,stages/ADOBE.def
PIT,stages/stage0.def
kurisakiichigo,stages/ADOBE.def
bomberman,stages/ADOBE.def
sora,stages/Town Square.def
riku,stages/Town Square.def
Sephiroth1,stages/Town Square.def
cloud,stages/ADOBE.def
iceclimber,stages/ADOBE.def
Ness,stages/kfm.def
Metabee,stages/ADOBE.def
Rokusho,stages/ADOBE.def
brass,stages/ADOBE.def
pepper_cat,stages/ADOBE.def
rayman,stages/ADOBE.def
crono,stages/ADOBE.def
magus,stages/ADOBE.def
Naruto,stages/Valley of the End.def
sasuke,stages/Valley of the End.def
sakura_C,stages/Valley of the End.def
Drunken Lee,stages/Valley of the End.def
cshikamaru,stages/Valley of the End.def
VP_WarGreymon,stages/kfm.def
Agunimon,stages/kfm.def
Lobomon,stages/kfm.def
kepry,stages/kfm.def
Lloyd,stages/kfm.def
olimar,stages/kfm.def
nesmario,stages/PictoChat.def
dkmario,stages/classicmario.def
vent,stages/ZX-Highway.def
aile,stages/ZX-Highway.def
kfmv,stages/kfm.def
randomselect
profe,stages/kfm.def
klonoa,stages/kfm.def
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DuckHunt,stages/kfm.def,order=5
Car2,stages/kfm.def,order=4
sf2bricks,randomselect,order=4
Symbiote_Luigi,stages/ADOBE.def,order=6
sandbag,stages/Master Hand.def,order=1
Apoc,stages/stage0.def,order=3
MechaYoshi,stages/ADOBE.def,order=2
Gyarados,stages/pokestad.def,order=3
metmario,stages/stage0.def,order=5
dkg,stages/gpgalleon.def,order=1
yuiitusin,stages/pokestad.def,order=2
unknown,stages/pokestad.def,order=1
mewtwo,stages/pokestad.def,order=2
omegamon,stages/kfm.def,order=3

;How to add characters
;---------------------
;Use the format:
; charname, stagefilename
;
;eg. For a player with filename "kfm",
; and stage filename "stages/mybg.def"
;type (without the semicolon):
; kfm, stages/mybg.def
;
;If you want to load a different def file, you can enter it
;as a directory plus the def file. This example loads up
;chars/kfm/alt-kfm.def:
; kfm/alt-kfm.def, stages/mybg.def
;
;If you put "random" as the stagefilename, then a random stage will
;be selected for that player. eg.
; kfm, random
;
;Zipped characters are also supported (experimental).
;Place the ZIP file in the chars/ directory. The name of the
;character's .def must match the name of the .zip. For example, if
;you have suave.def, then the zip file should be named suave.zip:
; suave.zip, stages/mybg.def
;
;Optional parameters may follow on the same line, separated
;by commas. Each parameter has the form:
; paramname = paramvalue
;where paramname is the name of the parameter type, and
;paramvalue is the value to assign that parameter.
;The optional parameters are:
;
; - music
; Set the paramvalue to the name of the music file to use
; as the BGM for that character. This overrides the bgmusic
; parameter in the stage's .def file, so you can re-use the
; same stage for multiple characters, but have a different
; BGM playing for each person.
;
; - includestage
; Set the paramvalue to 0 to avoid including this stage
; in the stage select list (in VS, training modes, etc)
;
; - order
; Set the paramvalue to the ordering priority to give the
; character. Valid values are from 1 to 10. A smaller value
; means you will fight the character sooner. You will never
; fight an order 2 character before an order 1 character,
; and never an order 3 character before an order 2 one.
; For example, you might want to set your boss character
; to have order=3. The default order value is 1 if you omit
; this param. See *.maxmatches under [Options] for how to
; limit the number of matches per order priority.
;
; Some examples:
; kfm, stages/mybg.def, includestage=0
; kfm, stages/mybg.def, music=sound/song.mp3
; kfm, stages/mybg.def, music=sound/song.mp3, includestage=0
; kfm, stages/mybg.def, order=3
;
;You can also add a randomize icon to the select screen. To do
;this, put the word "randomselect" on a line of its own, with no
;extra parameters.
;
;Insert your characters below.







;-----------------------
[ExtraStages]
stages/Smackdown.def;stages/Smackdown.def
stages/Raw Is War Stage.def;stages/Raw Is War Stage.def
stages/ECW.def;stages/ECW.def
stages/Wrestlemania.def;stages/Wrestlemania.def
stages/tna.def;stages/tna.def
stages/classicmario.def;stages/classicmario.def
stages/DragonBallZ.def;stages/DragonBallZ.def
stages/Torneo_Cell.def;stages/Torneo_Cell.def
Stages/Namekusein.def;Stages/Namekusein.def
stages/Inside Buu.def;stages/Inside Buu.def
stages/ZX-Highway.def;stages/ZX-Highway.def
stages/tourian-hr.def;stages/tourian-hr.def
stages/pokestad.def;stages/pokestad.def
stages/gpgalleon.def;stages/gpgalleon.def
stages/cyberbit.def;stages/cyberbit.def
stages/Links stage.def;stages/Links stage.def
stages/Sonic.def;stages/Sonic.def
stages/SFOX'STAGE.def;stages/SFOX'STAGE.def
stages/yoshiisland.def;stages/yoshiisland.def
stages/mtdedede.def;stages/mtdedede.def
stages/dreamcourse.def;stages/dreamcourse.def
stages/crystal.def;stages/crystal.def
stages/Town Square.def;stages/Town Square.def
stages/Master Hand.def;stages/Master Hand.def
stages/ADOBE.def;stages/ADOBE.def
stages/stage0.def;stages/stage0.def
stages/kfm.def;stages/kfm.def
stages/PictoChat.def
stages/Valley of the End.def




;Put extra stages here. They will be available in VS and Watch modes.
;For example, you can insert "stages/mybg.def".




;---------------------------------------------------------------------
;Here you set the maximum number of matches to fight before game ends
;in Arcade Mode. The first number is the number of matches against
;characters with order=1, followed by order=2 and order=3 respectively.
;For example, for 4,3,1 you will fight up to 4 randomly-picked
;characters who have order=1, followed by 3 with order=2 and 1 with
;order=3.

;Maximum number of matches to fight before game ends in Team Mode.
;Like arcade.maxmatches, but applies to Team Battle.
[Options]
arcade.maxmatches=2,2,2,1,1,1
team.maxmatches=2,2,2,1,1,1
 
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