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A mí me pasa que puse cierto orden pero solo hay como 2 batallas y se acaba aquí el select.def
(Ni aparecen los que le pido) ReyMysterio,stages/Smackdown.def BATISTA,stages/Raw Is War Stage.def HBK,stages/Raw Is War Stage.def Ruckus,stages/Smackdown.def mp,stages/Wrestlemania.def rocky,stages/Wrestlemania.def austin,stages/Wrestlemania.def Warrior,stages/Wrestlemania.def pocket_octagon,stages/Smackdown.def !so_red,stages/tna.def GUNLOC,stages/Raw Is War Stage.def poc-mario,stages/classicmario.def SuperLuigi,stages/classicmario.def yoshi619,stages/yoshiisland.def yoshi,stages/yoshiisland.def Paper Mario,stages/classicmario.def Paper Luigi,stages/classicmario.def Mr.L,stages/classicmario.def SuperMario64,stages/classicmario.def Bigteresa,stages/classicmario.def Piranha,stages/classicmario.def kyasarin,stages/classicmario.def Bowser,stages/classicmario.def Bowser Jr,stages/classicmario.def kamek,stages/classicmario.def eq-PrincessPeach,stages/classicmario.def Daisy,stages/classicmario.def wario2,stages/classicmario.def Waluigi,stages/classicmario.def KT,stages/classicmario.def Kid goku,stages/DragonBallZ.def son Gokou,stages/DragonBallZ.def BellyBuu,stages/DragonBallz.def Buu,stages/Inside Buu.def videl,stages/DragonBallz.def trunksdofuturo,stages/DragonBallZ.def cellgen,stages/Torneo_Cell.def Guldo,stages/DragonBallZ.def recoom,stages/DragonBallZ.def zarbom,stages/DragonBallZ.def Jeice,stages/DragonBallZ.def ginew,stages/DragonBallZ.def frieza,stages/Namekusein.def Metal Kooler,stages/DragonBallZ.def S_AND_17,stages/DragonBallZ.def spiccolo,stages/DragonBallZ.def Piccolo Daimao,stages/DragonBallZ.def U-Oob,stages/DragonBallZ.def and16,stages/DragonBallZ.def and17,stages/DragonBallZ.def and18,stages/DragonBallZ.def and19,stages/DragonBallZ.def and20,stages/DragonBallZ.def Raditz,stages/DragonBallZ.def Giran,stages/DragonBallZ.def Taopaipai,stages/DragonBallZ.def Cell-Jr,stages/DragonBallZ.def future_gohan,stages/DragonBallZ.def Teen Gohan,stages/DragonBallZ.def yamcha,stages/DragonBallZ.def VegetaGT,stages/DragonBallZ.def SSJ2-MAJIN-VEGETA,stages/DragonBallZ.def Nail2,stages/DragonBallZ.def GotenGT,stages/DragonBallZ.def panchan,stages/DragonBallZ.def Tien,stages/DragonBallZ.def bojack,stages/DragonBallZ.def AdultGohan,stages/DragonBallZ.def janemba,stages/DragonBallZ.def reivegeta,stages/DragonBallZ.def Vegetto,stages/DragonBallZ.def gogeta-ssj4,stages/DragonBallZ.def Gotenks-SSJ,stages/DragonBallZ.def bebi,stages/DragonBallZ.def super13,stages/DragonBallZ.def koola,stages/DragonBallZ.def Saiyaman,stages/DragonBallZ.def Tapion,stages/DragonBallZ.def Kaioshin,stages/DragonBallZ.def Bardock,stages/DragonBallZ.def link(1),stages/Links stage.def Tlink3,stages/Links stage.def Ganon,stages/Links stage.def Shiek,stages/Links stage.def Fox,stages/SFOX'STAGE.def farco,stages/SFOX'STAGE.def wolf,stages/SFOX'STAGE.def Falcon,stages/SFOX'STAGE.def ssbbkirby,stages/dreamcourse.def knuckle,stages/dreamcourse.def ju_kwsk,stages/dreamcourse.def DDD,stages/mtdedede.def Metaknight,stages/crystal.def MegaManEXE,stages/ZX-Highway.def rockmanzero,stages/ZX-Highway.def Blues,stages/ZX-Highway.def forte,stages/ZX-Highway.def pb_bub,stages/ZX-Highway.def pb_wood,stages/ZX-Highway.def PB_Jewel_Man,stages/ZX-Highway.def Skullman,stages/ZX-Highway.def Cutman-Beta,stages/ZX-Highway.def pulseman,stages/ZX-Highway.def Samus,stages/tourian-hr.def ridley,stages/tourian-hr.def ssbmpika,stages/pokestad.def purin,stages/pokestad.def Blaziken,stages/pokestad.def Lucario,stages/pokestad.def Gardevoir,stages/pokestad.def Gallade,stages/pokestad.def dodo,stages/pokestad.def Haruka,stages/pokestad.def g64POKEMON,stages/pokestad.def PT,stages/pokestad.def Registeel,stages/pokestad.def dk,stages/gpgalleon.def diddy,stages/gpgalleon.def kroolV3,stages/gpgalleon.def SonicV2,stages/Sonic.def KnuxMH,stages/Sonic.def TailsMH,stages/Sonic.def MetalixMH,stages/Sonic.def RougeMH,stages/Sonic.def ShadowMH,stages/Sonic.def Solid Snake,stages/stage0.def Mrgw,stages/ADOBE.def PIT,stages/stage0.def kurisakiichigo,stages/ADOBE.def bomberman,stages/ADOBE.def sora,stages/Town Square.def riku,stages/Town Square.def Sephiroth1,stages/Town Square.def cloud,stages/ADOBE.def iceclimber,stages/ADOBE.def Ness,stages/kfm.def Metabee,stages/ADOBE.def Rokusho,stages/ADOBE.def brass,stages/ADOBE.def pepper_cat,stages/ADOBE.def rayman,stages/ADOBE.def crono,stages/ADOBE.def magus,stages/ADOBE.def Naruto,stages/Valley of the End.def sasuke,stages/Valley of the End.def sakura_C,stages/Valley of the End.def Drunken Lee,stages/Valley of the End.def cshikamaru,stages/Valley of the End.def VP_WarGreymon,stages/kfm.def Agunimon,stages/kfm.def Lobomon,stages/kfm.def kepry,stages/kfm.def Lloyd,stages/kfm.def olimar,stages/kfm.def nesmario,stages/PictoChat.def dkmario,stages/classicmario.def vent,stages/ZX-Highway.def aile,stages/ZX-Highway.def kfmv,stages/kfm.def randomselect profe,stages/kfm.def klonoa,stages/kfm.def blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank DuckHunt,stages/kfm.def,order=5 Car2,stages/kfm.def,order=4 sf2bricks,randomselect,order=4 Symbiote_Luigi,stages/ADOBE.def,order=6 sandbag,stages/Master Hand.def,order=1 Apoc,stages/stage0.def,order=3 MechaYoshi,stages/ADOBE.def,order=2 Gyarados,stages/pokestad.def,order=3 metmario,stages/stage0.def,order=5 dkg,stages/gpgalleon.def,order=1 yuiitusin,stages/pokestad.def,order=2 unknown,stages/pokestad.def,order=1 mewtwo,stages/pokestad.def,order=2 omegamon,stages/kfm.def,order=3 ;How to add characters ;--------------------- ;Use the format: ; charname, stagefilename ; ;eg. For a player with filename "kfm", ; and stage filename "stages/mybg.def" ;type (without the semicolon): ; kfm, stages/mybg.def ; ;If you want to load a different def file, you can enter it ;as a directory plus the def file. This example loads up ;chars/kfm/alt-kfm.def: ; kfm/alt-kfm.def, stages/mybg.def ; ;If you put "random" as the stagefilename, then a random stage will ;be selected for that player. eg. ; kfm, random ; ;Zipped characters are also supported (experimental). ;Place the ZIP file in the chars/ directory. The name of the ;character's .def must match the name of the .zip. For example, if ;you have suave.def, then the zip file should be named suave.zip: ; suave.zip, stages/mybg.def ; ;Optional parameters may follow on the same line, separated ;by commas. Each parameter has the form: ; paramname = paramvalue ;where paramname is the name of the parameter type, and ;paramvalue is the value to assign that parameter. ;The optional parameters are: ; ; - music ; Set the paramvalue to the name of the music file to use ; as the BGM for that character. This overrides the bgmusic ; parameter in the stage's .def file, so you can re-use the ; same stage for multiple characters, but have a different ; BGM playing for each person. ; ; - includestage ; Set the paramvalue to 0 to avoid including this stage ; in the stage select list (in VS, training modes, etc) ; ; - order ; Set the paramvalue to the ordering priority to give the ; character. Valid values are from 1 to 10. A smaller value ; means you will fight the character sooner. You will never ; fight an order 2 character before an order 1 character, ; and never an order 3 character before an order 2 one. ; For example, you might want to set your boss character ; to have order=3. The default order value is 1 if you omit ; this param. See *.maxmatches under [Options] for how to ; limit the number of matches per order priority. ; ; Some examples: ; kfm, stages/mybg.def, includestage=0 ; kfm, stages/mybg.def, music=sound/song.mp3 ; kfm, stages/mybg.def, music=sound/song.mp3, includestage=0 ; kfm, stages/mybg.def, order=3 ; ;You can also add a randomize icon to the select screen. To do ;this, put the word "randomselect" on a line of its own, with no ;extra parameters. ; ;Insert your characters below. ;----------------------- [ExtraStages] stages/Smackdown.def;stages/Smackdown.def stages/Raw Is War Stage.def;stages/Raw Is War Stage.def stages/ECW.def;stages/ECW.def stages/Wrestlemania.def;stages/Wrestlemania.def stages/tna.def;stages/tna.def stages/classicmario.def;stages/classicmario.def stages/DragonBallZ.def;stages/DragonBallZ.def stages/Torneo_Cell.def;stages/Torneo_Cell.def Stages/Namekusein.def;Stages/Namekusein.def stages/Inside Buu.def;stages/Inside Buu.def stages/ZX-Highway.def;stages/ZX-Highway.def stages/tourian-hr.def;stages/tourian-hr.def stages/pokestad.def;stages/pokestad.def stages/gpgalleon.def;stages/gpgalleon.def stages/cyberbit.def;stages/cyberbit.def stages/Links stage.def;stages/Links stage.def stages/Sonic.def;stages/Sonic.def stages/SFOX'STAGE.def;stages/SFOX'STAGE.def stages/yoshiisland.def;stages/yoshiisland.def stages/mtdedede.def;stages/mtdedede.def stages/dreamcourse.def;stages/dreamcourse.def stages/crystal.def;stages/crystal.def stages/Town Square.def;stages/Town Square.def stages/Master Hand.def;stages/Master Hand.def stages/ADOBE.def;stages/ADOBE.def stages/stage0.def;stages/stage0.def stages/kfm.def;stages/kfm.def stages/PictoChat.def stages/Valley of the End.def ;Put extra stages here. They will be available in VS and Watch modes. ;For example, you can insert "stages/mybg.def". ;--------------------------------------------------------------------- ;Here you set the maximum number of matches to fight before game ends ;in Arcade Mode. The first number is the number of matches against ;characters with order=1, followed by order=2 and order=3 respectively. ;For example, for 4,3,1 you will fight up to 4 randomly-picked ;characters who have order=1, followed by 3 with order=2 and 1 with ;order=3. ;Maximum number of matches to fight before game ends in Team Mode. ;Like arcade.maxmatches, but applies to Team Battle. [Options] arcade.maxmatches=2,2,2,1,1,1 team.maxmatches=2,2,2,1,1,1 |
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